About us Links News Contact Us Privacy Terms Add feedback Invite a friend Bookmark Chinese_simplified Chinese_traditional English
invite join login
Home Penpals Groups Videos Forum Classifieds chat Music Photos Blogs Events Polls Articles
Articles
Comics Mythology - The Superheroes
02-24-09

SUPERMAN

Superman is a fictional character, a comic book superhero widely considered to be an American cultural icon.Created by American writer Jerry Siegel and Canadian-born artist Joe Shuster in 1932
The original story of Superman relates that he was born Kal-El on the planet Krypton, before being rocketed to Earth as an infant by his scientist father Jor-El, moments before Krypton's destruction. Discovered and adopted by a Kansas farmer and his wife, the child is raised as Clark Kent and imbued with a strong moral compass. Very early he started to display superhuman abilities, which upon reaching maturity he resolved to use for the benefit of humanity.
While referred to less than flatteringly as "the big blue Boy Scout" by some of his fellow superheroes, Superman is hailed as "The Man of Steel", "The Man of Tomorrow", and "The Last Son of Krypton" by the general public within the comics. As Clark Kent, Superman lives among humans as a "mild-mannered reporter" for the Metropolis newspaper Daily Planet (Daily Star in the earliest stories). There he works alongside reporter Lois Lane, with whom he is romantically linked. This relationship has been consummated by marriage on numerous occasions across various media, and this union is now firmly established within mainstream comics' continuity.
DC Comics/Warner Bros. slowly expanded the character's supporting cast, powers, and trappings throughout the years. Superman's backstory was altered to allow for adventures as Superboy, and other survivors of Krypton were created, including Supergirl and  Krypto the Superdog. In addition, Superman has been licensed and adapted into a variety of media, from radio to television and film, perhaps most notably portrayed by Christopher Reeve in Richard Donner's Superman: The Movie in 1978, which garnered critical praise and became Warner Bros' most successful feature film of its time.
In the original Siegel and Shuster stories, Superman's personality is rough and aggressive. The character was seen stepping in to stop wife beaters, profiteers, a lynch mob and gangsters, with rather rough edges and a looser moral code than audiences may be used to today.
Later writers have softened the character, and instilled a sense of idealism and moral code of conduct. Although not as cold-blooded as the early Batman, the Superman featured in the comics of the 1930s is unconcerned about the harm his strength may cause, tossing villainous characters in such a manner that fatalities would presumably occur, although these were seldom shown explicitly on the page. This came to an end late in 1940, when new editor Whitney Ellsworth instituted a code of conduct for his characters to follow, banning Superman from ever killing.
Today, Superman adheres to a strict moral code, often attributed to the Midwestern values with which he was raised. His commitment to operating within the law has been an example to many other heroes but has stirred resentment among others, who refer to him as the "big blue boy scout." Superman can be rather rigid in this trait, causing tensions in super hero community, notably with Wonder Woman (one of his closest friends) after she killed Maxwell Lord.
Having lost his homeworld of Krypton, Superman is very protective of Earth, and especially of Clark Kent’s family and friends. This same loss, combined with the pressure of using his powers responsibly, has caused Superman to feel lonely on Earth, despite his many friends, his wife and his parents. Previous encounters with people he thought to be fellow Kryptonians, Power Girl (who is, in fact from the Krypton of the Earth-Two universe) and Mon-El have led to disappointment. The arrival of Supergirl, who has been confirmed to be not only from Krypton, but also is his cousin, has relieved this loneliness somewhat.
In Superman/Batman #3 (December 2003), Batman observes, "It is a remarkable dichotomy. In many ways, Clark is the most human of us all. Then...he shoots fire from the skies, and it is difficult not to think of him as a god. And how fortunate we all are that it does not occur to him.” Later, as Infinite Crisis began, Batman admonished him for identifying with humanity too much and failing to provide the strong leadership that superhumans need.

BATMAN
Batman (originally referred to as the Bat-Man and still referred to at times as the Batman) is a fictional character, a comic book superhero co-created by artist Bob Kane and writer Bill Finger (although only Kane receives official credit), appearing in publications by DC Comics. The character first appeared in Detective Comics #27 (May 1939)
Batman's secret identity is Bruce Wayne, a wealthy industrialist, playboy, and philanthropist. Witnessing the murder of his parents as a child, Wayne trains himself both physically and intellectually and dons a bat-themed costume in order to fight crime. Batman operates in the fictional American Gotham City, assisted by various supporting characters including his sidekick Robin and his butler Alfred Pennyworth, and fights an assortment of villains influenced by the characters' roots in film and pulp magazies. Unlike most superheroes, he does not possess any superpowers; he makes use of intellect, detective skills, science and technology, wealth, physical prowess, and intimidation in his war on crime.
The first Batman story, "The Case of the Chemical Syndicate," was published in Detective Comics #27 (May 1939). Finger said, "Batman was originally written in the style of the pulps", and this influence was evident with Batman showing little remorse over killing or maiming criminals and was not above using firearms.
Batman's primary character traits can be summarized as "wealth; physical prowess; deductive abilities and obsession". The details and tone of Batman's characterization have varied over the years due to different interpretations. Dennis O'Neil noted that character consistency was not a major concern during early editorial regimes: "Julie Schwartz did a Batman in Batman and Detective and Murray Boltinoff did a Batman in the Brave and the Bold and apart from the costume they bore very little resemblance to each other. Julie and Murray did not coordinate their efforts, did not pretend to, did not want to, were not asked to. Continuity was not important in those days".
A main component that defines Batman as a character is his origin story. Bob Kane said he and Bill Finger discussed the character's background and decided that "there's nothing more traumatic than having your parents murdered before your eyes." Batman is thus driven to fight crime, sometimes employing illegal and morally dubious tactics (like torture and intrusive surveillance), in order to avenge the death of his parents. While details of Batman's origin have varied from version to version, the "reiteration of the basic origin events holds together otherwise divergent expressions" of the character. The origin is the source of many of the character's traits and attributes, which play out in many of the character's adventures.
Batman is often treated as a vigilante by other characters in his stories. Frank Miller views the character as "a dionysian figure, a force for anarchy that imposes an individual order."Dressed as a bat, Batman deliberately cultivates a frightening persona in order to aid him in crime fighting.
Bruce Wayne
In his secret identity, Batman is Bruce Wayne, a wealthy businessman who lives in Gotham City. To the world at large, Bruce Wayne is often seen as an irresponsible, superficial playboy who lives off his family's personal fortune (amassed when Bruce's family invested in Gotham real estate before the city was a bustling metropolis) and the profits of Wayne Enterprises, a major private technology firm that he inherits. However, Wayne is also known for his contributions to charity, notably through his Wayne Foundation.Bruce creates the playboy public persona to aid in throwing off suspicion of his secret identity, often acting dim-witted and self-absorbed to further the act.
Writers of both Batman and Superman stories have often compared the two within the context of various stories, to varying conclusions. Like Superman, the prominent persona of Batman's dual identities varies with time. Modern-age comics have tended to portray "Bruce Wayne" as the facade, with "Batman" as the truer representation of his personality (in counterpoint to the post-Crisis Superman, whose "Clark Kent" persona is the 'real' personality, and "Superman" is the 'mask').
Skills, abilities, and resources
Unlike many superheroes, Batman has no superpowers and instead relies on "his own scientific knowledge, detective skills, and athletic prowess." In the stories Batman is regarded as one of the world's greatest detectives. In Grant Morrison's first storyline in JLA, Superman describes Batman as "the most dangerous man on Earth," able to defeat a team of superpowered aliens all by himself in order to rescue his imprisoned teammates. He is also a master of disguise, often gathering information under the identity of Matches Malone.
Costume
Batman's costume incorporates the imagery of a bat in order to frighten criminals. The details of the Batman costume change repeatedly through various stories and media, but the most distinctive elements remain consistent: a scallop-hem cape, a cowl covering most of the face featuring a pair of batlike ears, and a stylized bat emblem on the chest, plus the ever-present utility belt. The costumes' colors are traditionally blue and grey, although this colorization arose due to the way comic book art is colored.[ Finger and Kane conceptualized Batman as having a black cape and cowl and grey suit, but conventions in coloring called for black to be highlighted with blue. This coloring has been claimed by Larry Ford, in Place, Power, Situation, and Spectacle: A Geography of Film, to be a reversion of conventional color-coding symbolism, which sees "bad guys" wearing dark colors. Batman's gloves typically feature three scallops that protrude from the sides. A yellow ellipse around the bat logo on the character's chest was added in 1964, and became the hero's trademark symbol, akin to the red and yellow "S" symbol of Superman. The overall look of the character, particularly the length of the cowl's ears and of the cape, varies greatly depending on the artist. Dennis O'Neil said, "We now say that Batman has two hundred suits hanging in the Batcave so they don't have to look the same . . . Everybody loves to draw Batman, and everybody wants to put their own spin on it."
Equipment
Batman utilizes a large arsenal of specialized gadgets in his war against crime, the designs of which usually share a bat motif. Batman historian Les Daniels credits Gardner Fox with creating the concept of Batman's arsenal with the introduction of the utility belt in Detective Comics #29 (July 1939) and the first bat-themed weapons the batarang and the "Batgyro" in Detective Comics #31 and #32 (September; October, 1939). Batman's primary vehicle is the Batmobile, which is usually depicted as an imposing black car with large tailfins that suggest a bat's wings. Batman's other vehicles include the Batplane (aka the Batwing), Batboat, Bat-Sub, and Batcycle.
In proper practice, the "bat" prefix (as in batmobile or batarang) is rarely used by Batman himself when referring to his equipment, particularly after some portrayals (primarily the 1960s Batman live-action television show and the Super Friends animated series) stretched the practice to campy proportions.
Batman keeps most of his field equipment in a utility belt. Over the years it is shown to contain a virtually limitless variety of crime fighting tools. Different versions of the belt have these items stored in either pouches or hard cylinders attached evenly around it.
Bat-Signal
When Batman is needed, the Gotham City police activate a searchlight with a bat-shaped insignia over the lens called the Bat-signal which shines into the night sky, creating a bat-symbol on a passing cloud which can be seen from any point in Gotham. The origin of the signal varies, depending on the continuity and medium.
Batcave
The Batcave is Batman's secret headquarters, consisting of a series of subterranean caves beneath his Wayne Manor. It serves as his command center for both local and global surveillance, as well as housing his vehicles and equipment for his war on crime. It also is a storeroom for Batman's memorabilia. In both the comic Batman: Shadow of the Bat (issue #45) and the 2005 film Batman Begins, the cave is said to have been part of the Underground Railroad. Of the heroes and villains who see the Batcave, few know where it is located.

WONDER WOMAN
Wonder Woman is a fictional character, a DC Comics superheroine created by William Moulton Marston. First appearing in All Star Comics #8 (December 1941), she is one of three characters to have been continuously published by DC Comics since the company's 1944 inception (except for a brief hiatus in 1984).
Wonder Woman is a member of a fictional, all-female tribe of Amazons (based on the Amazons of Greek mythology) who is sent to "man's world" as an ambassador of peace, charged with the mission of imparting the Amazonian ideals of peace and harmony to "Patriarch's World." Among the Amazons she is known as Princess Diana (being the daughter of Amazon queen Hippolyta); in "man's world" she takes the secret identity of Diana Prince. Her powers include super strength, enhanced speed and stamina, and flight. She is highly proficient in hand-to-hand combat and in the art of tactical warfare. She also makes use of her Lasso of Truth (which forces those bound by it to tell the truth), a pair of indestructible bracelets, and an invisible plane.
Created during World War II, the character was initially depicted fighting the Axis military forces, as well as an assortment of supervillains and supervillainesses. In later decades, some writers and their editors preferred to retain the World War II setting, while others updated the series to reflect an ongoing "present day." Wonder Woman has also regularly appeared in the team books Justice Society (from 1941) and Justice League (from 1960).
Initially, Wonder Woman is an Amazon champion who wins the right to return Steve Trevor — a United States intelligence officer whose plane had crashed on the Amazons' isolated island homeland — to "Man's World," and fight the evil of the Nazis and other crime.
During the Silver Age, Wonder Woman's origin was revamped, along with other characters during the era. The new origin story, increased the character's Hellenic roots, receiving the blessing of each deity in her crib, Diana is destined to become "beautiful as Aphrodite, wise as Athena, stronger than Hercules, and swifter than Mercury."
At the end of the 1960s, under the guidance of Mike Sekowsky, Wonder Woman surrenders her powers to remain in Man's World rather than accompany her fellow Amazons to another dimension. A mod boutique owner, the powerless Diane Prince acquires a Chinese mentor named I Ching. Under I Ching's guidance, Diana learns martial arts and weapons skills, and engages in adventures that encompassed a variety of genres, from espionage to mythology.
The character would later return to her superpowered roots and the World War II-era, (due to the popularity of the Wonder Woman TV series), in Justice League of America and the eponymous title, respectively.
Following the 1985 Crisis on Infinite Earths series, George Perez and Greg Potter relaunched the character and wrote Wonder Woman as an emissary and ambassador from Themyscira to Patriarch's world, charged with the mission of bringing peace to the outside world. In this revised continuity, basic keynotes of Wonder Woman's Golden and Silver Age origins are retained, such as her mystical creation and her besting her Amazon sisters for the right to become Themyscira's champion, various elements were either expanded upon with greater depth, or altered altogether. Two of the more notable examples of these alterations would be the absence of the Diana Prince alter ego that had been embedded within the character's mythos since the Golden Age, as well as the re-introduction of Steve Trevor not as a young romantic interest for Wonder Woman, but as a Vietnam War veteran, roughly aged to his late forties who would come to share a sibling-like relationship with Diana and marry Etta Candy. Additionally, whereas Wonder Woman had previously operated out of Washington, D.C., in the post-crisis continuity, she originally was based in Boston, Massachusetts, and later, the fictional Gateway City, and eventually, New York City. On a more fundamental note, George Perez redefined her mission from being one less geared towards feminism for one governed by a more broadly encompassing humanistic perspective. Though some of these changes to the character and her supporting cast created some controversy amongst fans, this thoughtfully re-imagined Wonder Woman proved to be successful enough to sustain itself, and despite some retconning that has taken place since George Perez's departure from the title in 1991, still serves mainly as the basic template for the modern age version of the character and her supporting cast.
Diana's relationship with her mother, Queen Hippolyta, continues to evolve. The two were close when the series was relaunched in the 80's, but the relationship would become strained when Diana finds that her mother, in reaction to a prophetic vision, had arranged for Artemis of the rival Bana-Mighdall Amazon tribe to replace Diana as Wonder Woman so that she would die in Diana's stead against the villain known as the White Magician (ironically, while Artemis did die for a length of time, a result of Hippolyta's machinations would later indirectly result in Diana's death at the hands of the demonic Neron). The two would eventually reconcile after a period of time, though the abuse of power did remain a blight on Hippolyta's rule until the eventual abolishment of the Amazonian monarchy, which also marked a time of dispute between Diana and her mother. Shortly following these events, Hippolyta tragically died in battle with an Imperiex probe in the 2001 crossover storyline, "Our Worlds at War." She was later brought back to life by Circe in 2007's "Amazons Attack!," but her actions during this storyline would see her exiled to Themyscira and the Amazons stripped of their history by the Gods. Diana and her mother are on speaking terms once again. She has recently brought home Thomas Tressor, better known as Nemesis, to meet Hippolyta. During this meeting it is revealed that Hippolyta has agreed with Diana's choice of a mate and made him a member of the Amazons. Her final comments before the couple leave the island is she hopes for Diana and Thomas to have many children as quickly as possible.
Final Crisis
Diana was brainwashed by the Anti-Life Equation and grotesquely deformed by the Morticoccous virus in Final Crisis #3. She serves as the new leader of Darkseid's Female Furies in their quest to hunt down super-heroes and super-villains who escaped Darkseid's clutches and wears a mask/helmet resembling both an ape and a wild boar.
Powers and abilities
Pre-Crisis
Originally, Wonder Woman owed her abilities to the goddess Aphrodite creating Amazons superior to men, with Diana being the best of their best.
The Golden Age Wonder Woman was later updated by Marston to be able to will a tremendous amount of brain energy into her muscles and limbs by Amazon training, which endowed her with extraordinary strength and agility (Sensation Comics #46, Oct. 1945); this was later reconfirmed by writer Robert Kanigher in the Silver Age (Wonder Woman v1 #160, Feb. 1966). The TV series show took up this notion; "...  we are able to develop our minds and physical skills ..." ["Fausta: The Nazi Wonder Woman" 1976]; and in the first episode of Super Friends [1973] Diana states to Aquaman "...  the only thing that can surpass super strength is the power of the brain". In early Wonder Woman stories, Amazon training involves strengthening this ability using pure mental energy. Her powers would be removed in accordance with "Aphrodite's Law" if she allowed herself to be bound or chained by a male.
Although Wonder Woman’s mythos was returned to its original interpretation between 1966 and 1967, new abilities were added: super breath (to blow jet streams or transform water into snow); ventriloquism; imperviousness to extremes of heat and cold; ride the air currents as if flying; mental telepathy (even to project images); microscopic vision; the ability to vibrate into another dimension, and others which are listed in the Encyclopedia of Comic Book Heroes, Volume Two (1976).
Depending on the writer, Diana's invulnerability and power varied greatly with the story needs.
Post Crysis

After a brief interrogation, Diana places the head of To-Choi Industries in a state of slumber.
Wonder Woman's body is a mystical creation made from the clay surrounding Themyscira. Through divine means, her disembodied soul was nurtured in and retrieved from the womb of the High Matriarch and sole progenitor of all Gods, Gaea. Once the soul was placed into the body it immediately came to life, and was blessed with metahuman abilities by six Olympian deities.
Demeter, the Goddess of agriculture and fertility, blessed Diana with strength drawn from the Earth spirit Gaea, making her one of the physically strongest heroes in the DCU . She has been observed assisting in preventing large chunks of the Moon from crashing onto the Earth, supporting the weight of bridges, hefting entire railroad trains and she has even managed to physically overpower Supergirl.
While not invulnerable, she is quite durable, capable of shrugging off high powered rifle fire with some pain but no injury, and even capable of surivivng a warp core explosion. She is even durable enough to survive the depths of space for a period of time before running out of breath.
Aphrodite, the Goddess of love and beauty, blessed Diana with great beauty and a loving heart.
Pallas Athena, the Goddess of wisdom and war, granted Diana great wisdom, intelligence and military prowess. It is Athena’s gift that has enabled Diana to master over a dozen languages (including those of alien origin), multiple complex crafts, sciences and philosophies, as well as her amazon legacy of over 3000 years of leadership, military strategy, and armed and unarmed combat. More recently Athena bound her own eyesight to Diana's, granting her increased empathy.
Artemis, Goddess of the hunt, animals and the Moon, graced Diana with the Eyes of the Hunter and Unity with Beasts. The Eye of the Hunter ability gives Diana a full range of enhanced senses. Unity with Beasts grants her the ability to communicate with all forms of animal life, as well as to calm even the most ferocious of beasts.
Hestia, Goddess of the hearth, granted Diana Sisterhood with Fire. This power makes it almost impossible to lie to her. By using this gift, Diana can see through mirages, illusions and other forms of deception (such as shape shifting), and is highly resistant to telepathic attacks.
Hermes, the messenger God of speed, granted Diana superhuman speed, and the ability to fly. Through the an act of concentration, Diana can mystically defy the laws of gravity and propel herself through the air to achieve flight. She is capable of flying up to sublight speed. She is swift enough to deflect bullets, lasers and other projectiles with her virtually impenetrable bracelets.
In extreme situations, through prayer and meditation, Diana can channel power from the Godwave. However, she can only perform this act for a short time, as holding on to the power for longer periods would drive her insane. Through prayer and meditation, Diana has been known to morph herself into the Earth and travel within it to escape imprisonment, alter her appearance and personality, and send her astral self to mystical planes. On certain occasions she has even brought her physical form into other realms.
Diana also received the gift of illusion from the God Proteus. By using this ability Diana was able to transform an ordinary piece of paper into a legal passport complete with full history and background of her alias. While time-travelling, Diana also altered her appearance to resemble Miss America, a native hero of the era.
Skills
Diana is an above Olympic-level athlete and acrobat. The “daughter” of more than 4000 warriors, Diana has been trained since infancy in the 3000 year old Amazon legacy of armed and unarmed combat. She is an accomplished military strategist, and highly skilled in using her golden lasso.
Weapons
Diana has an arsenal of powerful God-forged weapons at her disposal but her signature weapons are her indestructible Vambraces of the Aegis and the Lasso of Truth.
The Vambraces, sometimes called bracelets, were formed from the remnants of Zeus' legendary Aegis shield at the request of Athena to be awarded to her champion. These forearm guards have thus far proved indestructible, and can absorb the impact of incoming attacks, such as deflecting automatic weapons or energy blasts. When Diana crosses them they provide her added protection by creating an invisible force field around her person.
Diana can also slam the bracelets together to create a wave of concussive force, at one time used to stop a tidal wave.
The Lasso of Truth, or Lariat of Hestia, is virtually unbreakable, even successfully restraining Superman, Captain Marvel, and the Gods Ares and Hades. The Lasso burns with a magical aura called the Fires of Hestia, forcing anyone within the Lasso's confines to be truthful. The Fires can restore lost memories, dispel illusions, renew the wielder's body, protect those encircled by it from magical and nonmagical attacks, and even cure insanity. Diana wields it with great precision and accuracy, and can use it as a whip, noose, or make it as sharp as a blade
Wonder Woman's golden tiara has also doubled as a dagger and a throwing weapon. It was crafted from Apollo's discus, which returned to him whenever thrown, like a boomerang.
Diana used the Sandals of Hermes to cross the dimensional impasse between Themyscira and the outside world, but they were passed on first to Artemis, and later to Wonder Girl.
Diana's star cut earrings double as chinese throwing stars.
Diana also possesses the Gauntlets of Atlas, which magnifies the physical strength and stamina of the wearer by a factor of ten.
The Golden Age and Silver Age Wonder Woman used an invisible airplane that could be controlled by mental commands. It was variously described as being either a creation of Amazon technology, or alternately the legendary winged horse Pegasus transformed into an aircraft. Its appearance varied as well, originally having a propeller and later being drawn as a jet aircraft, resembling a fighter plane.
The Post-Crisis Wonder Woman has at her disposal a small lightweight disc of alien (Lansinar) technology that, when triggered by her thoughts, transforms into a transparent version of whatever object or vehicle that is appropriate for her needs. However, following the One Year Later continuity jump, Diana was given a new invisible plane, created by Wayne Industries, because her original Invisible Plane was stuck on Themyscira.
Diana occasionally uses additional weaponry in formal battle, such as ceremonial golden armor complete with golden wings, war-skirt and chest-plate, and a golden helmet in the shape of an Eagle's head. In the alternate Kingdom Come continuity, her deadliest piece of battle-gear is a magically forged sword, "The Sword of Hephaestus". Diana has described it as able to "carve the electrons off an atom."

SPIDERMAN
Spider-Man is a fictional character appearing in comic books published by Marvel Comics. The character first appeared in Amazing Fantasy #15 (August 1962), and was created by scripter-editor Stan Lee and artist-plotter Steve Ditko. Lee and Ditko conceived of the character as an orphan being raised by his Aunt May as an ordinary teenager, having to deal with the normal struggles of youth in addition to those of a costumed crime fighter. Spider-Man's creators gave him the ability to cling to walls, shoot spider-webs, and react to danger quickly with his "spider-sense", enabling him to combat his many foes, including Doctor Octopus, the Sandman, the Lizard, and the Green Goblin.
When Spider-Man first appeared in the early 1960s, teenagers in superhero comic books were usually relegated to the role of sidekick to the series' main character. The Spider-Man series broke ground by featuring Peter Parker, a teenage high school student to whose "self-obsessions with rejection, inadequacy, and loneliness" young readers could relate.
In his first appearance, Peter Parker is introduced as an orphaned science whiz teenager living with his aunt and uncle in the Forest Hills section of New York City. He is a brilliant student but the subject of mockery by his peers who regard him as a bookworm. One day he gets bitten by a radioactive spider during a science demonstration. As a result, he gains spider-like powers such as super-strength, the ability to climb walls, and a phenomenal jumping skill. Peter's own cleverness enables him to develop gadgets that fire an adhesive webbing.
The fateful spider bite that gave Peter Parker his powers. Amazing Fantasy #15, art by Steve Ditko.
As Spider-Man, he becomes a successful TV star. One day at a studio he refuses to stop a thief, saying that it is the job of the police not that of a number one star. Weeks later his beloved guardian, Uncle Ben, is murdered and an angry Spider-Man sets off to capture the killer. When he does, he is horrified to find that the man is none other than the burglar he refused to subdue. Learning that with great power comes great responsibility, Spider-Man becomes a vigilante.
After his uncle's death, Peter and his Aunt May become desperate for money, so he gets a job as a photographer at the Daily Bugle selling photos to J. Jonah Jameson, who vilifies Spider-Man in the paper. As he battles his enemies for the first time, Parker finds juggling his personal life and costumed adventures difficult. In time, Peter graduates from high school, and enrolls at Empire State University, where he meets roommate and best friend Harry and first girlfriend Gwen Stacy, and Aunt May introduces him to Mary Jane Watson As Peter deals with Harry's drug problems, and Harry's father is revealed to be Spider-Man's nemesis the Green Goblin, Peter even attempts to give up his costumed identity. In the course of his adventures Spider-Man has made a wide variety of friends and contacts within the superhero community, who often come to his aid when he faces problems that he cannot solve on his own.
Enemies frequently endanger his loved ones, with the Green Goblin managing to kill Gwen Stacy. Though haunted by the death of Gwen, he begins to date Mary Jane Watson. Peter discovers what he thinks is a black version of his Spider-Man costume, which turns out to be an alien symbiote; Peter is able to reject the symbiote after a difficult struggle, though the symbiote returns several times as Venom for revenge. Peter eventually marries Mary Jane Watson. In a controversial storyline, Peter becomes convinced that Ben Reilly, the Scarlet Spider (a clone of Peter created by his college professor Miles Warren) is the real Peter Parker, and that he, Peter, is the clone. Peter gives up the Spider-Man identity to Reilly for a time, until Reilly is killed by the returning Green Goblin and revealed to be the clone after all. In stories published in 2005 and 2006 (such as "The Other"), he develops additional spider-like abilities including biological web-shooters, toxic stingers that extend from his forearms, the ability to stick individuals to his back, enhanced Spider-sense and night vision, and increased strength and speed. Peter later becomes a member of the New Avengers, and reveals his civilian identity to the world, furthering his already numerous problems. His marriage to Mary Jane and public unmasking are later erased due to a deal made with the demon Mephisto, resulting in several adjustments to the timeline, such as the resurrection of Harry Osborn and the return of Peter's mechanical web-shooters and loss of his additional spider-like abilities.
Powers and equipment
A bite from an irradiated spider causes a variety of changes in the body of Peter Parker, giving him superpowers. In the original Lee-Ditko stories, Spider-Man has the ability to cling to walls, superhuman strength, a sixth sense ("spider-sense") that alerts him to danger, perfect balance and equilibrium, as well as superhuman speed and agility. Brilliant, Parker excels in applied science, chemistry and physics. The character was originally conceived by Stan Lee and Steve Ditko as intellectually gifted, but not a genius. However, later writers have depicted the character as a genius. With his talents, he sews his own costume to conceal his identity, and constructs many devices that complement his powers, most notably mechanical web-shooters. (This mechanism ejects an advanced adhesive, releasing web-fluid in a variety of configurations, including a single rope-like strand to swing from, a net to bind enemies, a single strand for yanking opponents into objects, strands for whipping foreign objects at enemies, and a simple glob to foul machinery or blind an opponent. He can also weave the web material into simple forms like a shield, a spherical protection or hemispherical barrier, a club, or a hang-glider wing.) Other equipment include spider-tracers (spider-shaped adhesive homing beacons keyed to his own spider-sense), a light beacon which can either be used as a flashlight or project a "Spider-Signal" design, and a specially modified camera that can take pictures automatically.
wikipedia

Powered by:
BoonEx - Community Software; Dating And Social Networking Scripts; Video Chat And More.
Copyright © 2008 ChinaUSPals / Web design by Wizart Studios